• Refresh Roundup: week of May 14th, 2012

    Your smartphone and / or tablet is just begging for an update. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it’s easy for a sizable chunk to get lost in the mix. To make sure they don’t escape without notice, we’ve gathered every possible update, hack, and other miscellaneous tomfoolery we could find during the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy!

    Continue reading Refresh Roundup: week of May 14th, 2012

    Refresh Roundup: week of May 14th, 2012 originally appeared on Engadget on Sun, 20 May 2012 18:51:00 EDT. Please see our terms for use of feeds.

    Permalink   |   | Email this | Comments

    Read More...
  • microsoft-socl

    Microsoft has officially launched an “experimental” social networking site called So.cl, which combines facets of social networking, search, and media sharing with a user interface resembling Google+.

    When we last heard about it, So.cl (pronounced “Social”) was being billed as an “experimental research project” and was only available to students studying information and design at the University of Washington, Syracuse University, and New York University. While the project is still billed as experimental, it’s now open to anyone who wants to give it a shot.

    To get access to So.cl, you sign up using your Facebook or Windows Live ID. When you sign in for the first time, the site describes the experience as such:

    So.cl is an experiment in open search. That means your searches on So.cl are viewable by other So.cl users and will also be available to third parties.

    So.cl does not automatically post your searches, comments, or likes to your Facebook stream unless you choose this option. Also, we don’t contact your Facebook friends unless you invite them.

    After logging in you’ll notice the layout closely resembles Google+’s layout, but it also takes ideas from Facebook, Twitter, and Pinterest. You can follow other So.cl users or follow interests like food, art, or movies. There’s also a “bookmarklet” feature that adds a “Share on So.cl” button to your bookmark bar so you can share content anywhere around the web with other So.cl users. Additionally, So.cl naturally appears to have close ties with Bing’s recently revamped social search.

    Looking at the “Everyone” feed, it’s easy to see what all So.cl users are searching for and sharing with the world. But alas, one of the biggest problems with “social search” is that we don’t always want to see what everyone else is searching for:

    You can read more about So.cl at the site’s FAQ page. Let us know in the comments what you think of it.

    Filed under: social

    Read More...
  • Image

    The at times very heated legal battle between Apple and Samsung might be softening just a bit ahead of truce talks on May 21st. Samsung’s mobile head JK Shin just left Seoul for the mediated discussions saying there were still “several negotiation options” on tap, including the possibility of cross-licensing patents. He warned that there was still a “big gap” between the two sides, and we’d tend to agree — neither Apple nor Samsung is exactly backing off just yet. However, it’s a definite shift in language from March, when Shin was vowing “no compromise,” and it parallels Apple CEO Tim Cook’s own disdain for lawsuits. We just wouldn’t bet money on the two singing “Kumbaya” this week.

    In same breath, Shin added that an ongoing 4G chipset shortage wasn’t letting up: he didn’t see things getting better until the start of the fourth quarter, or October for us common folk. That’s a problem for Samsung’s phones and tablets most of all, of course, and in a dire case could see LTE-packing American Galaxy S III variants rely on other vendors’ chips to stay on the 4G bandwagon. There’s also a chance of a ripple effect on other companies that want Samsung’s parts, but short of getting a peek at Samsung’s inner workings, we won’t know the full impact for awhile yet.

    Samsung chief: we’re open to a cross-licensing deal with Apple, but 4G chip shortage might last until the fall originally appeared on Engadget on Sun, 20 May 2012 13:02:00 EDT. Please see our terms for use of feeds.

    Permalink   |  Reuters  | Email this | Comments

    Read More...
  • Researchers develop silicon ReRAM chip, send warning shot to Flash memory

    Does the word ReRAM ring a bell? No? Well, the key point is that it’s much faster than NAND memory, and it’s making its way into chips from Elpida, Sharp and Panasonic. Further proof that ReRAM is on the up and up? Researchers at University College London have used this technology to make a chip that operates at 100 times the speed of standard Flash memory. The device is composed completely of silicon oxide, which improves the chip’s resistance, and it doesn’t require a vacuum to work (which makes it cheaper to produce). But this new chip is more than just a faster alternative to Flash; its ability to move between different states of conductivity means it can be configured as a memristor, or a device that handles both data-processing and storage tasks. In the long term, researchers hope this technology can pave the way for silicon oxide CPUs — and UCL is already using this design to help develop transparent memory chips for mobile devices. Need to know more? Feast your heart on the gritty details via the link below.

    Researchers develop silicon ReRAM chip, send warning shot to Flash memory originally appeared on Engadget on Sun, 20 May 2012 06:54:00 EDT. Please see our terms for use of feeds.

    Permalink Phys.org  |   | Email this | Comments

    Read More...
  • Order and Chaos

    Filed under: Fantasy, Interviews, News items, Mobile, Community Q&A

    In honor of the game’s paper anniversary, Order & Chaos: Online producer Arnaud Bonnard took the time to do some Q&A with user-submitted questions about what is one of the biggest mobile MMOs available.

    Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for Order & Chaos: Online, given that the world design was much bigger than could possibly fit into the game originally.

    Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as Order and Chaos’ future is concerned, he’s optimistic. There are new graphic features coming down the pipe as well as “lots of ideas for the game” as the company looks forward to another fantastic year thanks to fan support.

    Catch all the intricacies of Bonnard’s answers for yourself over at Gameloft.

    Order and Chaos Online developer discusses server-linking and more originally appeared on Massively on Sat, 19 May 2012 20:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments Source: Order and Chaos Developer Interview Read More...

  • Neuroscientists develop game for stroke rehabilitation, give Wii run for its money

    Think the Wii has the market cornered on gaming rehab? Think again — neuroscientists at New Castle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team’s first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.

    Although Limbs Alive, the game’s publisher, has only described their motion controller as “next-generation,” it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK’s Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

    Continue reading Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

    Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money originally appeared on Engadget on Sun, 20 May 2012 00:56:00 EDT. Please see our terms for use of feeds.

    Permalink CNET  |  Newcastle University, Limbs Alive  | Email this | Comments

    Read More...