• google nose prank

    Following other Google April Fools’ pranks including the “closing of YouTube” and a “Treasure Map” layer added to Google Maps, the search giant has also pushed out another practical joke called Google Nose, a program that lets you search by scent.

    Many tech companies usually participate in the fun, and last year there were pranks from Sony, Reddit, Twilio, and more. Google has a rich history of April Fools’ Day pranks, and last year it launched a clever 8-bit version of Google Maps for NES and Game Boy.

    But this year Google’s flagship fake product is Google Nose. Nose purports to let you search for scents in Google search and use Android devices to smell objects and tell you what they are. Google says Nose can help you identify the smell of “a new car”, “the inside of an Egyptian tomb,” or “a ghost.”

    “Our task as designers is to get our users the information they are looking for as quickly and beautifully as possible,” a Google user experience designer says in the video. “But until now we couldn’t give users what they are looking for — because sometimes they’re not looking at all.”

    Check out the video below to see the Google Nose prank in action.

    Filed under: OffBeat

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  • adam boyes

    Publisher Electronic Arts has a new chief executive officer.

    The company announced late on Sunday night that it is bringing in Adam Boyes, formerly vice president of publisher relations at Sony Computer Entertainment America, to run its operations as CEO.

    Boyes worked at EA many years earlier as a tester before moving on to a producer role at Capcom. He later started his own consulting company before his position with Sony.

    “We’re happy to have Adam back in the fold as EA’s new CEO,” EA executive chairmansaid Larry Probst said in a statement. “His skill and vision as an executive and his experience in our industry have earned him the respect of our employees and shareholders.”

    Boyes represents an opportunity for EA to lay out a fresh new vision for antsy shareholders who weren’t happy with the publisher’s performance under previous CEO John Riccitiello.

    “Leading EA has always been my dream job and I am truly honored that Larry and the Board have given me this opportunity,” said Boyes. “This is an extremely well-run company driven by outstanding studio and publishing teams. They’ve also made strategic investments in new platforms and markets that will help extend EA’s industry leadership in the years ahead.”

    This story is still developing. Update for more.

    Filed under: Games GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You’ll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!

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  • Samsung Series 9 review 13inch, mid2012

    It’s not that many devices that we ever really go to bat for, but Samsung’s Series 9 Ultrabook has a small place in our heart. When we reviewed the mid-2012 refresh, we could only find a few problems — the flaky trackpad, the limited storage options and the fact it was a bit on the pricey side. We’ve known for a while that Samsung’s product engineers scour your comments for useful suggestions, so if you bought one of these, why not share your experiences with ‘em?

    Filed under: Laptops, Samsung

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  • Refresh Roundup week of March 25th, 2013

    Your smartphone and / or tablet is just begging for an update. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it’s easy for a sizable chunk to get lost in the mix. To make sure they don’t escape without notice, we’ve gathered every possible update, hack, and other miscellaneous tomfoolery we could find during the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy!

    Filed under: Cellphones, Tablets, Software, Mobile

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  • Dragon

    Filed under: Massively Meta, Week in Review, Miscellaneous

    At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you’ve come to the right post.

    This week, we’re building on our PAX East 2013 roundup from last Sunday to present even more of our PAX coverage combined with what we’ve released so far from our GDC 2013 recon. Dragon’s Prophet demo? Check. How F2P saved SWTOR? Yeppers. Infinite Crisis hands-on? Roger that. Star Citizen’s crafting system reveal? Yup, nabbed that too. All that and the rest of Massively’s top MMO stories from the past week await beyond the break.

    Continue reading MMO Week in Review: GDC 2013

    MMO Week in Review: GDC 2013 originally appeared on Massively on Sun, 31 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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  • VentureBeat Mobile Summit

    This story is part of a series exploring the themes of our upcoming, invitation-only Mobile Summit, April 1-2 in Sausalito, Calif.

    Explore more stories in the Mobile Summit Debate series.

     Charles Huang is the chief executive of Green Throttle Games. He also co-founded Red Octane, creator of Guitar Hero.

    Smart phones, tablets, and smart TVs will soon be powered by the same technology stack — ARM processors running iOS or Android along with their respective app stores. That means the key differentiating feature between these devices will be staring you right in the face — screen size.

    Screen size matters more than content creators think. For starters, look at this research from Google that shows engagement increases with screen size.

    This makes sense, as people consume content differently on different screen sizes. 4-5” phones are great for checking emails, tweets, social networks (especially uploading photos you took on your phone), listening to music, and playing casual games like Angry Birds. Consumers surveys show that email is the #1 activity on smart phones.

    7-10” tablets are great for reading books and magazines, surfing the web, watching videos, and playing casual to mid-core game, like Plants vs Zombies or Infinity Blade. Consumer surveys show that gaming is the #1 activity on tablets.

    30-50” TVs are great for long session movies, TV shows, and video games. Big screen TVs are usually hooked up to the best speakers in the house, so it’s great for rich audio and video experiences. Perhaps most important, the 30-50” screen is for content you want to share with family and friends. Increasingly, the user experience in front of the TV now includes a 2nd screen in the form of a tablet/phone. This dual screen experience is common enough that the Wii U built an entire controller to facilitate this.

    App Annie recently started to track Kindle app performance and their data backs up my thesis on screen size. According to App Annie’s data, all of the current top 10 paid apps on the Kindle store are games.

    Meanwhile, on Google Play, seven out of the top 10 paid apps are utility apps. This makes sense as Play enabled devices are predominantly phones, while Kindle is a tablet. This juxtaposition shows that screen size matters for apps when it comes to phones vs tablets.

    So what does this mean for developers? Sophisticated iOS and Android game devs need to build games with target screen sizes in mind to deliver an optimal user experience. Better UX is needed to improve monetization. In my field of video games, I’ve always believed that World of Warcraft doesn’t work on mobile and Angry Birds doesn’t work on TVs. It’s also worth pointing out that Guitar Hero (my game) never sold well on PC.

    So why did we at Green Throttle Games target Android-based TV games? Because data shows that bigger screen sizes lead to longer engagement sessions. Our thesis is that longer engagement sessions will lead to higher monetization. This is true for video (think YouTube snippets vs. TV shows vs. movies). And of course, this is true for games (think phone vs. tablet vs. PC vs. console).

    Galaxy S IV photo by Devindra Hardawar/VentureBeat

    Filed under: Mobile, VentureBeat  VentureBeat’s sixth annual flagship conference on the future of mobile is taking place July 9-10 in San Francisco. The brightest minds and biggest names in the industry will explore the convergence of design, technology, and commerce around what we’re calling “The Mobile Experience.” Check out full event details here, and register here.

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