Posts Tagged "course"

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    The at times very heated legal battle between Apple and Samsung might be softening just a bit ahead of truce talks on May 21st. Samsung’s mobile head JK Shin just left Seoul for the mediated discussions saying there were still “several negotiation options” on tap, including the possibility of cross-licensing patents. He warned that there was still a “big gap” between the two sides, and we’d tend to agree — neither Apple nor Samsung is exactly backing off just yet. However, it’s a definite shift in language from March, when Shin was vowing “no compromise,” and it parallels Apple CEO Tim Cook’s own disdain for lawsuits. We just wouldn’t bet money on the two singing “Kumbaya” this week.

    In same breath, Shin added that an ongoing 4G chipset shortage wasn’t letting up: he didn’t see things getting better until the start of the fourth quarter, or October for us common folk. That’s a problem for Samsung’s phones and tablets most of all, of course, and in a dire case could see LTE-packing American Galaxy S III variants rely on other vendors’ chips to stay on the 4G bandwagon. There’s also a chance of a ripple effect on other companies that want Samsung’s parts, but short of getting a peek at Samsung’s inner workings, we won’t know the full impact for awhile yet.

    Samsung chief: we’re open to a cross-licensing deal with Apple, but 4G chip shortage might last until the fall originally appeared on Engadget on Sun, 20 May 2012 13:02:00 EDT. Please see our terms for use of feeds.

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  • Aperion unveils the ARIS wireless speaker, invites Windows devices to the wireless shindig for $499

    Jealous of your iOS-wielding mates and their fancy AirPlay docks? If so, Aperion Audio is looking provide some relief. The outfit has revealed the ARIS, a wireless speaker that makes use of the Play To feature that resides within the Windows OS. You can expect WiFi or Ethernet connectivity via your home network at the push of a button, enabling the 100W RMS speaker to blast your tunes from across the room without creating a cable obstacle course. The kit is housed in a brushed aluminum enclosure that rests atop an adjustable / removable steel base and features three sounds modes for your listening pleasure: natural, bass boost and enhanced stereo. There’s also an ARIS app that allows you to select music from any device on the network for playback on the speaker — transforming your smartphone into a remote control of sorts. Should the need arise for wired streaming (via non-Windows devices, we’d surmise), an auxiliary jack resides on the speaker’s backside. If you’re looking to snag one, it’ll set you back $499. Still interested? Take a gander at the gallery below before hitting the source link to pre-order yours to ship next month.

    Gallery: Aperion ARIS wireless speaker

    Continue reading Aperion unveils the ARIS wireless speaker, invites Windows devices to the wireless shindig for $499

    Aperion unveils the ARIS wireless speaker, invites Windows devices to the wireless shindig for $499 originally appeared on Engadget on Wed, 09 May 2012 03:38:00 EDT. Please see our terms for use of feeds.

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    Fans of the homebrew electronics scene may well be familiar with the name Chris Fenton, he of the DIY laptop and a working scale model of the Cray-1A supercomputer. Now he’s back with yet another ambitious project: he’s set out to build a fully functional electromechanical computer using a 3D printer to fabricate all the parts. That’s still a ways from being completed, but Fenton has already finished one key component of it: the punch card reader. Head on past the break to see it in all its whizzing and buzzing glory.

    Continue reading Chris Fenton follows up scale model Cray-1A with 3D-printed electromechanical computer, of course

    Chris Fenton follows up scale model Cray-1A with 3D-printed electromechanical computer, of course originally appeared on Engadget on Tue, 01 May 2012 13:47:00 EDT. Please see our terms for use of feeds.

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  • Fujitsu Laboratories wants to take your mobile

    Fujitsu Laboratories has developed technology that will let any phone grab pictures and video with some of that third-dimension spice. Using a small attachment with cleverly positioned mirrors, the widget sits atop your phone’s plain old 2D camera and breaks the incoming image into two. Once the data has been grabbed, you then send it off to Fujitsu’s servers, whereupon it’ll be converted into a 3D format. This isn’t the first 2D-to-3D idea, but the main advantage, of course, is that your poor phone doesn’t have to do all the leg-work — but it undoubtedly comes at the expense of some quality. The gadget will get properly announced at the IEEE ISCE conference in Harrisburg on June the 4th along with pricing and availability. In the meantime you can step into the Japanese dimension — i.e. the press release — below for more info.

    Fujitsu Laboratories wants to take your mobile’s 2D videos to another dimension originally appeared on Engadget on Fri, 27 Apr 2012 06:32:00 EDT. Please see our terms for use of feeds.

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    On the off chance your cell phone is of the decidedly dumb variety, Mountain View’s engineers have worked out an alternative solution to keep your Google + circles intersecting. Initially available only for the U.S. and Indian markets at the time of the social service’s launch, the search giant’s expanding the reach of its SMS feature to over 41 additional countries, giving users the option to post updates, as well as receive and reply to notifications via text. The feature isn’t standard, so if you want to opt-in, you’ll have to enable it in the settings menu first, provided your carrier is supported. Luddites that like to have their online cake and eat it too, might want to make sure they’re packing an appropriately capacious mobile plan before those thumbs get to banging away. Of course, the rest of you modernists are more than welcome to join the party, but why would you?

    Google+ expands SMS support to over 41 countries, lets you stay social over text originally appeared on Engadget on Fri, 20 Apr 2012 16:32:00 EDT. Please see our terms for use of feeds.

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  • David Kushner has been on the front lines of the video game culture wars. In 2004, he published Masters of Doom, a portrait of the founders of id Software (the makers of the seminal first-person shooter game Doom). Now he has published a book about Rockstar Games, the company at the heart of the culture war on game violence and creator of the Grand Theft Auto series.

    His groundbreaking book, Jacked: The Outlaw Story of Grand Theft Auto, debuted in April. It follows the story of Sam and Dan Houser as they grow up in a privileged entertainment household in England and then migrate to New York to make video games for adults. The story captures the passion of the Housers as they try to push all of the boundaries that pigeonholed games into children’s fare. Thanks to the Housers, we have open-world games that have the same content and themes as R-rated movies.

    But we also have a world divided about whether violent games cause children to act out murderous fantasies. As Kushner tells the inside story of the Housers and their travails within Rockstar Games, he also chronicles the rise and fall of anti-violence lawyer Jack Thompson and the firestorm of controversy that arose around incidents such as Hot Coffee, the (accidental) sex mini-game that was unearthed in Grand Theft Auto San Andreas. It incited politicians to propose laws banning the sale of violent games to minors — an issue that went all the way to the U.S. Supreme Court. The grudge match between Rockstar and Thompson became the defining conflict of the video game era. When you read this book, it will force you to decide whether the players or the haters were the real freedom fighters. We interviewed Kushner about his book and the 10-plus years of research that went into it. Here is an edited transcript.

    GamesBeat: How is your book being received?

    David Kushner: Well, it just came out, but it’s getting covered, and people are reading it, which is all I can hope for. Obviously, the last time I did this was 2003 with Masters of Doom, and it’s kind of interesting to do a book like this now with the Internet being what it is. In 2003, obviously, there wasn’t Facebook and Twitter. It’s a completely different experience. Everybody would love to have a cover on the New York Times Book Review, but then there’s Twitter and Facebook, so that’s fine. It’s just a different climate for an author now than it was back then. It’s been interesting to see that unfold.

    GamesBeat: It must have been fun. How long do you think you worked on this? There’s probably a lot of magazine stories in there that got it going, but when did you really start working on a book?

    Kushner: I got the green light to do it a couple of years ago, I would say? But as you know, you’re in the same position as me; I’ve been out there covering it, seeing you at E3 since the beginning of the decade and probably around the time of the first GTA. To write a book, it’s nice to be able to draw from having been on the front lines and reporting there as things were unfolding. I was able to draw from all that but also now, because all this time has passed, take a step back and connect the dots. That’s my favorite thing to do. That’s why I like books. You can take a breath and put the pieces back together. Because we all lived through this. In the course of going through it, there’s so much happening that I didn’t even realize was happening at the time. I think that’s something you can only realize when you’ve got the time to sort through it. So that’s what I did. I took everything I had done, everyone I had spoken with over the years, went through that, and then just did a whole new round of interviews and research and core documents. That’s what became the book.

    GamesBeat: It’s very interesting as a narrative to read all of the different things that you captured that were happening at the same time. It was interesting to see both sides of the fence: inside Rockstar and also what’s going on with Jack Thompson. 

    Kushner: I was writing a book for two audiences just like I did with Masters of Doom, and I had to do this as well. You’ve got the gamers, and you’ve got the non-gamers, or as I oversimplify in the book: the players and the haters. I’m being a bit cheeky about that. But of course that’s not to say that people who don’t play games necessarily hate the industry or hate video games, but when I did take that step back and ask myself, “Okay, what’s really the story here? What’s the story that I’m trying to tell?”

    The story I was trying to tell with Doom was really about the developer’s side of the story. That was really about how these two guys with similar backgrounds and very different points of view came together to make something they wanted to play and that was just unlike anything anyone had seen. Something that gave rise to this modern game industry. They had controversy along the way, but it was ultimately a buddy story.

    I always looked at this book a little differently. To me the story was always that players versus the haters idea. I looked at what I call the GTA decade as being the defining decade for the modern game industry. Just like rock and roll in the ’50s and ’60s and comic books and heavy metal later after that kind of went through their period of being considered dangerous, video games had that happen, and GTA was at the heart of that.

    Ultimately, I think it was a necessary period of growth. We grew up playing games. For us it was always sort of silly to hear people suggest that you could play a video game and want to go kill somebody. But as silly as that seemed to us, it was very real to a whole other camp. The biggest thing I wanted to avoid was to be patronizing or to make fun of that. Ultimately, you’ve got people who were concerned about their children, and whether they were right or whether they were wrong is another matter. But I try to come at it with that sort of empathy or sympathy, trying to tell it from all of the sides. Really more than anything, I wanted to reach the people who don’t feel like they care about games, who don’t know about games. I thought that this was the narrative through which I could do that.

    Filed under: games, gbunfiltered

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  • aTV Flash (black) for Apple TV hits version 1.5, brings an overhauled player, NFS streaming and more

    Folks enjoying all the tidbits aTV Flash (black) brings to the 2nd-gen Apple TV will be happy to know there’s a fresh update rolling out now. Inside v1.5, FireCore’s added new features such as NFS streaming, as well as including other minor things like extra transitions, subtle timing settings and support for more languages. In addition, and what’s perhaps the biggest enhancement, the $29.99 kit is also getting an all-new player, which promises a smoother playback regardless of the file type being used — not to mention it’s optimized for iOS 5. Of course, the refresh is gratis to those who’ve already shelled out the cash, and you can get to it by hitting the “Manage Extras” menu on Cupertino’s miniature box. Not familiar with aTV Flash? Give the source link below a quick click to peruse all about it.

    aTV Flash (black) for Apple TV hits version 1.5, brings new player, NFS streaming and more originally appeared on Engadget on Wed, 18 Apr 2012 22:23:00 EDT. Please see our terms for use of feeds.

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  • The Mog Log header by A. Fienemann

    Filed under: Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

    Final Fantasy XIV has changed a lot since launch. That’s kind of the thing you say about every game, but usually you can see most of the telltale signs of where the game had been. That’s not quite the case with the huge, sweeping changes that Eorzea has undergone. You can see some of the comparisons, but a lot of mechanics have been widely overhauled and altered so that it barely even feels like the same game.

    This, of course, is not stuff you catch as a casual observer. Heck, there are things I don’t notice because I’m knee-deep in Final Fantasy XIV and have gotten more accustomed to the changed version over the new version. So I thought this would be a good week to try taking a step back and looking at all of the things that have changed in the game since launch… or at least the major points that you might not have caught.

    Continue reading The Mog Log: Ain’t what she used to be

    The Mog Log: Ain’t what she used to be originally appeared on Massively on Sat, 14 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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  • Screen shot 2012-04-13 at 4.34.27 PM

    One of the best things about the iPhone is its design. It’s beautiful — slim, sleek, and finished in piano black with a hint of brushed aluminum. Sometimes I just stare at it.

    But there’s a big problem: the iPhone is less than durable. It loses in almost every drop test, and will shatter the first time it slips out of your hands. The answer of course is a great case, but most of them ruin the beautiful shape and size of the phone, covering it with grubby rubber or scratched-up metal or cheapo plastic. It effectively ruins one of the greatest selling points of the phone, and it’s always pissed me off to be quite frank with you.

    But the other day I found my dream case, and I couldn’t stop myself from telling you about it.

    It’s the Cygnett Icon Art series case, which I stole from my boss John. And it’s perfect.

    To start, the case fits against the iPhone so closely that the size and shape of the device is not even barely compromised. The case itself is super thin, and it pops on easily and stays there.

    I’ve found that many iPhone cases that snap on (as opposed to being two parts connecting, or a rubber case that you slide the phone into) are actually kind of dangerous for the phone. My old Speck case made me nervous every time I took it off the phone, and the instructions even confirmed that if I didn’t do it the right way, I may damage the volume buttons.

    Then there’s the material that the Cygnett Icon case is made of. It’s a plastic case, but it’s finished with a rubberized coating that is super soft to the touch. I sometimes find people who borrow my phone simply petting it, and I pet it too. I’d even go so far as to say that it’s a step up from the glossy iPhone paneling.

    Last but certainly not least, the Cygnett Icon case performs well. Most cases that don’t have a significant ridge around the screen tend to fail. I’ve shattered enough iPhones to know this. But I’ve dropped my precious while it was wearing the Icon enough times to be confident when I say that you won’t damage your phone when it’s in this case.

    John is also using a Cygnett on his iPhone 4S: the Urban Shield. His phone also maintains the shape and size, and his offers even more protection according to the website. But when I’m already fully protected by my Icon, I don’t feel all that jealous.

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  • ss firewall

    Firewall company Palo Alto Networks filed to go public today with the Securities and Exchange Commission, and wants to raise $175 million in its IPO.

    Palo Alto Networks has become so popular because it allows chief information officers to block only parts of online applications such as social networks, and take more control over what employees are using. Bring your own device is only the tip of employees starting to bring in their own tools to work. But when it comes to web applications such as Dropbox, Facebook, and Twitter, a lot of companies are outright blocking the programs in favor of “productivity.” What CIOs don’t realize is that business is being transferred from the golf course to the social network and blocking these avenues is actually detrimental.

    This is where Palo Alto Networks comes in. The company’s firewall has found a way to block only parts of an application, as opposed to completely cutting it off. That is to say, a company may let its employees use Facebook for status updates and content sharing, but block the chat function. It can also block actions, such as attachments, so confidential information isn’t leaked outside company servers.

    In total, the company would like to raise $175 million, it has not listed how many shares will be available. Palo Alto took in $118.6 million in revenue for 2011, which was 143 percent higher than that of 2010. Sixty-two percent of its business comes from customers in North America, followed by Europe. Customers include

    The company hasn’t stated how many shares it is offering, or what the valuation of the company will be. However, it looks like there are 46,138,202 shares remaining after you deduct 15,430,899 shares, which have already been promised.

    hat tip TechCrunch; Firewall via Shutterstock

    Filed under: VentureBeat

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