Posts Tagged "development"

  • Order and Chaos

    Filed under: Fantasy, Interviews, News items, Mobile, Community Q&A

    In honor of the game’s paper anniversary, Order & Chaos: Online producer Arnaud Bonnard took the time to do some Q&A with user-submitted questions about what is one of the biggest mobile MMOs available.

    Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for Order & Chaos: Online, given that the world design was much bigger than could possibly fit into the game originally.

    Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as Order and Chaos’ future is concerned, he’s optimistic. There are new graphic features coming down the pipe as well as “lots of ideas for the game” as the company looks forward to another fantastic year thanks to fan support.

    Catch all the intricacies of Bonnard’s answers for yourself over at Gameloft.

    Order and Chaos Online developer discusses server-linking and more originally appeared on Massively on Sat, 19 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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  • The Engadget interview: OnStar

    While visiting the Innovation Showcase at CTIA 2012, we ran into Nick Pudar — OnStar’s VP of Business Development — who was kind enough to give us a few minutes of his time. We sat in the LTE Skype-enabled Chevy Volt on display and discussed such topics as OnStar FMV, RelayRides and smart grids — wherein power utilities can (with the customer’s consent) send a signal to a vehicle to control when it charges. The idea is to allows utilities to maximize grid efficiency and minimize power spikes while giving customers options for when to charge the vehicle — like when the rates are the lowest or when the power generated is coming from renewable energy, for example. Pretty neat stuff, eh? Watch our video interview for all the (pardon the pun) juicy details.

    The Engadget interview: OnStar’s Nick Pudar talks smart grids at CTIA 2012 (video) originally appeared on Engadget on Sat, 12 May 2012 10:07:00 EDT. Please see our terms for use of feeds.

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  • deutsche-telekom

    Lookout, a company that offers security services for a number of smartphone platforms, is continuing its international expansion to Europe with a strategic partnership with European telecommunications giant. Deutsche Telekom. Financial terms of the partnership were not disclosed.

    For background, Lookout’s web-based, cloud-connected applications for Android, Windows Mobile, BlackBerry and iOS devices help users from losing their phones and identifies and block threats on a consumer’s phone. Users simply download the software to a device, and it will act as a tracking application, data backup and a virus protector much like security software downloaded to a computer. People can also manage multiple mobile devices and locate a phone or tablet on a Google map. Lookout, which now has 20 million users, says it identified more than 1,000 instances of mobile malware in 2011, which is a significant increase since 2010.

    Last year, Lookout raised $40 million in new funding from Andreessen Horowitz, Khosla Ventures, Accel Partners and Index Ventures to help expand the company’s presence abroad.

    The partnership focuses on distribution and joint innovation, aiming to bring mobile security and better device health to Telekom’s millions of customers throughout Europe. CEO John Hering tell us that this is the company’s first strategic carrier partnership in Europe. He explains that while product details of the deal are still being determined, Deutsche Telekom and Lookout are teaming up to drive innovation in new areas of product development for the security company. Deutsche Telekom has set up a facility for Lookout in Berlin, he says, to build new functionalities together. In some Deutsche Telekom phones, Lookout will be preloading its mobile security app, he adds.

    “The mobile environment is increasingly led by downloadable mobile applications, often with people customizing their devices with mobile applications from different sources,” says Heikki Makijarvi, Senior Vice President Business Development at Deutsche Telekom. “This drives the importance of security and health on mobile. Lookout’s experience in developing leading-edge security applications for this new dynamic environment makes them the ideal partner for Telekom in this critical new category of device solution.”

    This partnership adds to relationships Lookout has with a number of U.S. carriers, including Verizon, Sprint, and T-Mobile (a subsidiary of Deutsche Telekom). And the company’s mobile security app is already available in Australia, Canada and the United Kingdom via native apps.

    Herring says that the expansion of Lookout to European customers will also help boost the security company’s Mobile Threat Network, a cloud-based network which constantly analyzes global threat data to identify and quickly block new threats with over-the-air app updates. The Mobile Threat Network scans billions of apps a month.

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  • before-after-2

    After writing about Lovestagram, the app that Instagram co-founder Mike Krieger’s girlfriend made for him as a Valentine’s Day present, we didn’t think we could find a cuter story. But we totally did.

    Smoopa, a mobile commerce app I wrote about yesterday, is also the by-product of a little love story. Derek Langton, who served as a Massachusetts state trooper for 18 years, picked up programming over the last year and a half to change his career and prove his ex-Googler husband and the company’s co-founder Mendel Chuang wrong.

    “When you have an economy like the one we have now and when you’re trying to change career paths, it’s not easy,” Langton said. “But it comes down to motivation. It’s like losing weight. People try and fail. But when you see that it’s a lifestyle change and you make it part of who you are, you can be successful.”

    Langton’s story is pretty interesting considering the way the local Silicon Valley economy seems to have divorced itself from the brutal employment market facing the rest of the country. In enclaves like Silicon Valley, it feels like the shortage of skilled workers is so intense that no number of H-1B visas could possibly fill it. And yet, in the rest of the country, there is an 8.2 percent unemployment rate. That’s nearly double the 4 to 5 percent range that the country hovered in before the 2008 financial crisis.

    If the U.S. is going to fix its structural unemployment problems, it’s going to take mid-career people who are motivated enough to pick up technical skills and resources like Codecademy that will make it easier for them to do so.

    So how and why did Langton do it?

    After almost two decades of serving in the Massachusetts state police force, Langton felt like he wasn’t completely in love with police work anymore. He also saw how hard it was going to be for Chuang to do a startup from Boston, instead of Silicon Valley. Chuang was looking to co-found a mobile commerce company another MIT alum Charlie Sharp. The company is backed by SimplyHired’s co-founder and former chief technology officer Peter Weck, the original Google doodler Dennis Hwang and Nate Johnson, who leads consumer product marketing at LinkedIn.

    But when Chuang, who used to work on AdSense while at Google, found himself short of developers, Langton stepped up. He’s been doing 80-hour weeks to pick up Cocoa and Objective C, his husband says. “He’s been mad-driven,” Chuang said of 42-year-old Langton. “The more I told him that iOS development was hard, the more he wanted to prove me wrong.”

    Langton built the iOS version of Smoopa, a price check app that launched yesterday. It rewards shoppers when they share prices back from real-world stores. When they open the app, they can scan a barcode in the store. The app will pull up matching products from a database of 20 million items. The user picks one, and then they also find the store they’re in from a list of nearby places. If they share prices from the store, there’s a random chance they’ll get a reward of 50 cents or so that could go toward a gift card, rebate check or donation. The company earns affiliate revenue whenever a consumer makes a purchase through the app.

    “Sometimes [Chuang] admits it’s even a little better than the Android version,” Langton joked.

    Getting Langton’s skills up to snuff was a long process. He originally started out with watching computer science course videos from MIT and Stanford, but then he switched to watching YouTube tutorials from teenagers, like this one about how to use the camera integration in the iPhone.

    “These kids are coding like mad scientists,” he said. “I found their videos to be some of the most user-friendly ones.”

    He added, “I eat, drink and sleep iOS development. This is the kind of thing where either go or you don’t. You don’t go halfway.”

    Here are the places he used most intensely during his year-long odyssey:

    Here’s a basic tutorial of how to use the camera integration with iOS. Another basic tutorial about showing alerts in iOS. One of O’Reilly Media’s many videos. This one is about building an iPhone app combining the tab bar, navigation and tab, He said this site by Ray Wenderlich had a lot of good advice. He also said this blog by Tyler Neylon had helpful tips. Langton said this site had decent articles about TableViews. This iPhone developer tips blog also has some decent tutorials. He added that this site from Matt Gallagher is good once you have the basics. Then there are university courses like this one from Stanford about developing iOS apps. Then here are similar classes from MIT.

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  • windows-8-metro

    Microsoft launched its Windows 8 Consumer Preview at Mobile World Congress in Barcelona back in February. So far, the reactions to this first mainstream preview of Windows 8 have been somewhat mixed – not everybody is in love with the new Metro interface, for example – but it looks like that isn’t stopping people from spending a lot of time with the Windows 8 preview. Indeed, according to Microsoft, “millions of people” are already using the Windows 8 preview every day and overall usage of the preview is double of what the company saw at the same point in time after launching the Windows 7 beta.

    Given that most Windows users are quite happy with Windows 7, that’s quite an interesting number. Maybe the change in name – from ‘beta’ to ‘consumer preview’ – at this stage in the development cycle gave more mainstream consumers the confidence to install Windows 8 and use it as their main operating system? If that’s true, then a comparison between the daily usage of the Windows 7 release candidate and the Windows 8 preview would actually be more interesting than this number.

    It’s worth noting that Microsoft happily talked about the fact that it saw about 1 million downloads within the first 24 hours after it put the consumer preview online. It hasn’t released any new numbers since then beyond saying that “millions of customers” have downloaded it and now use it regularly (we actually asked Microsoft about this today and were told that the company doesn’t currently have any updated numbers to share).

    Windows 8 consumer preview usage more than twice Windows 7 beta at the same point in time. Millions of people using everyday.#thankyou

    — Building Windows 8 (@BuildWindows8) April 20, 2012

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  • 23661v1-max-250x250

    Badoo, which long before Highlight, Banjo and Sonar came along to push social discovery, has been quietly building on its 147 million registered user base and today makes a key hire. It’s appointed former Google executive Benjamin Ling as COO to help push it out across mobile and Web platforms.

    As COO, Ling will oversee product, engineering, business operations, partnerships and corporate development. Badoo has been best known for expanding into emerging markets like Russia and Brazil but it’s now growing in the US where it already has eight million users.

    Ling joins Badoo from Google, where he was product management director of Search Products and Local Business Products. His tenure at Google spanned roles including Google’s search, commerce and Local Business products, to Google’s Commerce products, to senior roles at YouTube and Facebook.

    Ling will begin his new role at Badoo in May, based at Badoo’s London headquarters.

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  • DingleBerry 4.0 cancelled, open-sourced in search of PlayBook OS 2.0 root exploit

    DingleBerry arrived with an awesome name and even better functionality: the ability to root a BlackBerry PlayBook. For the moment, however, it seems the utility is little more than dust in the wind. We’ve received news that development of the famed exploit has been halted. If it’s any solace to super users, the project may find new vigor, because the source code for DingleBerry 3.3.3 is now available for all to improve upon. Perhaps the cat and mouse game with RIM’s security team was simply too burdensome for DingleBerry developers, as PlayBook OS 2.0 has remained impervious to root exploits. Whatever the case may be, if you’d like to take a swing at a new root method, be sure to hit up the source below.

    [Thanks, Joao]

    DingleBerry 4.0 cancelled, open-sourced in search of PlayBook OS 2.0 root exploit originally appeared on Engadget on Mon, 09 Apr 2012 06:17:00 EDT. Please see our terms for use of feeds.

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  • This was going to be filled with fire-related puns, but I lost the popular vote on that.

    Filed under: Fantasy, Patches, News items, RIFT, Community Q&A

    There are a lot of questions within the RIFT community, questions the development team seeks to answer with a new set of responses to community inquiries. Some of the answers are a bit on the negative side; there are no plans to expand the game’s lore into novels, for instance. There are also no plans to add in arena-style combat or the option of visible cloaks, with the developers feeling that the former makes the game seem less massive and the latter has a detrimental impact on game performance.

    That doesn’t mean it’s all bad news, however. The developers are looking into more ways to allow cross-faction interaction beyond the mercenary PvP system. There’s also some talk about the next big raid and player feedback, which according to the answers is largely positive. There are also plans for more Souls in the future, which should provide RIFT players with even more options to custom-build a character.

    RIFT developers answer a new round of community questions originally appeared on Massively on Thu, 29 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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  • Kabam has acquired Gravity Bear, the creator of the Battle Punks social game on Facebook.

    Redwood City, Calif.-based Kabam is a maker of hardcore games for social network audiences such as Dragons of Atlantis. The addition of Gravity Bear will bring in a new developer that has focused on 3D browser game development. Gravity Bear launched its 3D combat dueling game Battle Punks in the spring of 2010.

    Emeryville, Calif.-based Gravity Bear was formed in 2008 by game veteran Phil Shenk as part of a quest to take games to the next level on social networks. The acquisition will bring some fresh games to Kabam’s portfolio as it expands beyond strategy games. 3D games will become more fashionable on Facebook and in browser-based formats thanks to the launch of new technologies such as Adobe’s Stage 3D. Gravity Bear has been working on a 3D-accelerated version of Battle Punks for more than a year.

    “With their terrific track record in developing high quality, engaging games for core gamers Phil and the Gravity Bear team make an outstanding addition to Kabam and our strong lineup of games,” said Andrew Sheppard, president of Kabam Game Studio, in a statement. “The original Battle Punks was already a fun, immersive game. We look forward to taking the game to a new level with Stage 3D and building this title into a very large franchise, much like we did with Dragons of Atlantis.”

    Shenk previously held key roles at Origin, Blizzard North (Diablo II), Wild Tangent, and Flagship Studios (Hellgate: London and Mythos).

    “It’s great to be part of a company that has a clear vision for taking FTP games to the next level along with the state of the art technology, distribution, and analytics required to successfully scale a game,” said Shenk. “We will benefit from Kabam’s outstanding capabilities and resources, and their focus on creating immersive experiences and worlds for core gamers is a perfect fit for our team.”

    Filed under: games, social

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  • Angry Birds publisher Rovio Entertainment has acquired its fellow Finnish game development house, Futuremark Games Studio, in order to get some new talent.

    Rovio, which just launched its Angry Birds Space mobile game blockbuster, is buying the game-making division of benchmark software creator Futuremark.

    “They are an incredibly talented and experienced team, and we are thrilled to have them on board,” said Mikael Hed, Rovio Entertainment’s chief executive, in a statement. “Rovio’s success is founded on the excellence of our team, and Futuremark Games Studio is going to be a superb addition.”

    The deal will help Rovio make more games and allow Futuremark to focus on its professional benchmarking of 3D hardware and 3D games.

    The deal is the second acquisition for Rovio in the past year, after it bought the Kombo Animation Studio last summer. Rovio is building entertainment, publishing, animation and retail arms and now has more than 300 people in Espoo and Tampere, Finland and Shanghai. The value of the deal wasn’t disclosed.

    Filed under: deals, games, mobile

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